MSXdev23 #27 Phenix Corrupta

Title: Phenix CorruptaGenre: Metroidvania/Horror-themed action adventureAuthor(s): Casper CroesSupport: ROM (ASCII8) 512KBHardware requirements: MSX2Language: CFramework: MSXgl With Phenix Corrupta, Casper Croes debuts on MSX with an action-adventure game ...

Alcatraz – The Impossible Escape

You have to get out of there! read more

C language for MSX – lesson 5

C language for MSX Column by Nicola Brogelli (Part 5) Arrays and Array Pointers Arrays are sequences of variables of the same type that are stored consecutively in memory and which can be accessed using the same name...

MSX MUSICAL PERSPECTIVES

I LOVE most of the new MSX releases. Be it MSX1, MSX2 or higher. Some of the stuff made today would have been simply unthinkable back then. However, when I play the old games, I'm mostly talking about Konami, Microcabin, T&E...

Turbo Pascal MSX – Lesson 7

FILES (part 1) Turbo Pascal provides a complete set of instructions for managing files. The FILE type is represented by a sequence of objects of the same type, the size of a file is not determined by the type, but a pointer is provided that moves...

MSX2GOTO40: A Global Tribute to the Beating Heart of 8-Bit – Amsterdam Celebrates 40 Years of the MSX2

04/09/2025 Hi Andrea, listen, no, I'm not crazy but I have a suggestion for a trip to Italy: Saturday the 13th, Amsterdam, leaving Milan in the morning and returning to Milan in the evening. We have tickets for the event... This is the beginning of the voice message I sent to Andrea Di Dio less than 10...

Turbo Pascal MSX – Lesson 4

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Ten Years of msx.pics

celebrating a decade of imagery read more

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Linguaggio C per MSX – lezione 6

C language for MSX – lesson 6

C language for MSX Column by Nicola Brogelli (Part 6) Arrays and Pointers Multidimensional Arrays Until now we have considered one-dimensional arrays, which required only one index to identify an element. C allows you to...

Linguaggio C per MSX – lezione 6

C language for MSX – lesson 5

C language for MSX Column by Nicola Brogelli (Part 5) Arrays and Array Pointers Arrays are sequences of variables of the same type that are stored consecutively in memory and which can be accessed using the same name...

LEZIONE 26 – INTERVAL ON, RND ED ALTRI

LESSON 26 – INTERVAL ON, RND AND OTHERS

Good morning everyone, In this episode I will talk about an important interrupt, especially for games, when we want to make an enemy suddenly appear or a useful object, but also to create a stopwatch or a clock and many other things. The COMMAND exploits the...

LEZIONE 26 – INTERVAL ON, RND ED ALTRI

LESSON 24 – THE DATA MANAGED BY THE MSX (PART 3)

Kind regards to everyone. Today we will close this topic, I will talk about direct or random access files. But first, as I mentioned in the last episode, I will give a small explanation about the program. First of all, the first thing to say is that I used a command which...