da Orazio Cacciola | Nov 20, 2023 | MSX BASIC
“MSX BASIC” COLUMN by Orazio Cacciola (part 5) The TAB, LOCATE, POS and CRSLIN Functions Today I will talk about the functions that are used to help us position our printouts on the non-graphic screen and also know the cursor positions. Given that... da Orazio Cacciola | Nov 20, 2023 | MSX BASIC
“MSX BASIC” COLUMN by Orazio Cacciola (part 3) PRINT USING As mentioned last time, I will talk about PRINT USING or formatted printing. This function allows you to specify the print format using special characters. Can...
da Nicola Brogelli | Nov 20, 2023 | C language
MSXgl is a game library written in C and intended for MSX computers. The goal of this library is to give C programmers the full feature set to create a high-performance game. Even though a C program can never... da Orazio Cacciola | Nov 18, 2023 | MSX BASIC
“MSX BASIC” COLUMN by Orazio Cacciola (part 3) Systems; Binary, Octal and Hexadecimal The Binary System uses only 2 numbers 0 and 1. It is read from right to left and is a base 2 positional system. To give an example, we want to write... da Orazio Cacciola | Nov 18, 2023 | MSX BASIC
“MSX BASIC” COLUMN edited by Orazio Cacciola (part 2) The Integer, Single and Double Precision Functions As we know, numbers are the main basis of calculators, without them they would not exist. Therefore, you need to know how to distinguish them for good performance... da Stefano Roperto | Nov 18, 2023 | Programming, Turbo Pascal
MSX Turbo Pascal Column by Stefano Roperto (part 3) Chapter 3 The data type defines the set of values that a variable can take on. The more complex data types that can be defined by the programmer are all derived from the standard types. The guys...