da Orazio Cacciola | Feb 4, 2024 | MSX BASIC
The MSX has a great sound chip that can 'play' three voices at once. Let's start with the classic command that we often hear in various programs or when an error occurs. Its name is BEEP, that is, writing the name of this command...
da Orazio Cacciola | Jan 25, 2024 | MSX BASIC
We created our sprite and made it move around the screen. Now let's see how to create the collision between sprites. The MSX has a control created specifically for collisions. This works like a switch, every time two sprites...
da Nicola Brogelli | Jan 22, 2024 | C language
C language for MSX Column by Nicola Brogelli (Part 6) Arrays and Pointers Multidimensional Arrays Until now we have considered one-dimensional arrays, which required only one index to identify an element. C allows you to...
da Orazio Cacciola | Jan 15, 2024 | MSX BASIC
Here we are at the most important part of the graphics, the one you were waiting for with enthusiasm! How to draw objects or characters on the screen and then make them move: THE SPRITES. Before starting the explanation, let's remember what I said, when...
da Nicola Brogelli | Jan 3, 2024 | C language
C language for MSX Column by Nicola Brogelli (Part 5) Arrays and Array Pointers Arrays are sequences of variables of the same type that are stored consecutively in memory and which can be accessed using the same name... da Stefano Roperto | Dec 30, 2023 | Programming, Turbo Pascal
MSX Turbo Pascal Column by Stefano Roperto (part 6) Chapter 6 PROCEDURES AND FUNCTIONS Turbo Pascal, as we saw in chapter 4, provides the programmer with a complete collection of procedures and functions that make the language modern and complete. In...